| Weapon Switching - Updated V1.3 |
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This script allows you to easilly have a unit carry 2 primary weapons. For example, it will allow you to equip a sniper with both an M24 and an MP5SD5. It was originally made for the mission titled CO 1-2 Operation Shining Anvil to enable the player sniper to carry an MP5 as well as the sniper rifle. I thought that it would prove to be very useful for some people.
Features:
- This script will work regardless of addons used.
- Using this script will not give the players free rounds if they switch weapons before a magazine is empty. They will retain the magazine with the spent rounds.
- Animation and sound played when the player switches weapons.
- This script does not give the players extra ammo space, requiring them to carefully balance their ammunition selections.
- The player can pick up and drop weapons in either weapon slot at will.
- Supports join in progress, teamswitching, and all respawning modes.
Compatibility:
- Tested Armed Assault v1.08 compatible. Older Versions not tested. It should work on any later version.
Multiplayer:
Click here for complete details.
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| Burning Buildings |
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- You can set this to burn any building at specific coordinates (with a little play room).
- It also supports making any building that has sustained at least 66% damage burn.
- A building will burn for the amount of time you specify (with a randomised deviation), then collapse. It will then continue to burn and smolder for the time you specify (again with a randomised deviation).
- If a person gets too close to the fire, it hurts them.
- The fires will light up the area at night.
Click here for complete details.
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| Dynamic Weather And Time Flow |
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Dynamic Weather:
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Weather is randomised and changes depending on the interval specified by the calling script.
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Time Flow Modifier:
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Environmental time is accelerated by whatever degree the is passed to the script. This only effects the environmentals, and not the actual game play speed.
Click here for complete details.
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| Populate Island V1 |
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This suite of scripts and demo mission have one purpose in mind. Populate Sahrani without lag!
Compatibility:
- Tested Armed Assualt v1.02 compatible. Older Versions not tested. It should work on any later version.
Multiplayer:
- Untested and unlikely. I do not have 2 machines capable of running ARMA. If you would like to adapt this suite of scripts to MP, go for it.
Click here for complete details.
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| Remove Group When Dead Simple |
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This script was one of the first few publicly released for ARMA (ARMA was a newly released game at the time). At the time, I considered it too small and simple to warrant a demo mission and full readme, and I still do. If you want it, it is included in the populate island pack above, as it is used there.
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| Bring Out Your Dead, Dead Body Remover |
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This script was one of the first few publicly released for ARMA (ARMA was a newly released game at the time). At the time, I considered it too small and simple to warrant a demo mission and full readme, and I still do. If you want it, it is included in the populate island pack above, as it is used there.
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